AI Insights · Timothy · October 2024
Top 5 Boxing Games on Android in Latin America: Q3 2024 Performance
Explore the Q3 2024 performance of the top boxing games on Android in Latin America, with detailed insights into downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the top boxing games on the Android platform in Latin America demonstrated varied performance in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw its weekly revenue rise steadily, peaking at approximately $277 in mid-August before experiencing fluctuations, closing the quarter at around $145. Downloads showed an upward trend, starting at 90.3K in early July and reaching 123K by the end of September. Weekly active users also increased from 217K to 273K over the quarter.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS maintained a consistent revenue stream, with minor peaks and valleys, ending the quarter at $182. The app's downloads initially increased, reaching 66.7K by late July, but then declined slightly, stabilizing around 56.3K by the end of September. Weekly active users showed a similar pattern, starting at 77.4K and settling at 69.5K.
Real Boxing 2 from Vivid Games S.A. experienced a gradual decline in revenue, which began at $414 in early July and dipped to $356 by the end of September. The app's downloads fluctuated throughout the quarter, closing at 56.7K. Weekly active users showed a positive trend, starting at 77.9K and rising to 92.4K.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, had a notable number of downloads, peaking at 82.6K in late July. However, downloads decreased significantly afterward, concluding the quarter at 31.8K. Despite this, weekly active users remained relatively stable, fluctuating between 119K and 198K.
Arm Wrestling Master by GOODROID, Inc. started the quarter with downloads at 63.4K, which decreased to 30.1K by late July before recovering to 47.9K by the end of September. The game maintained a robust weekly active user base, beginning at 263K and ending at 247K.
For more detailed insights and data on these games and others, visit Sensor Tower.